PCs Present & Played:
Caleb, Fighter 3 (Just Yolks)
Claus, Magic-User 4 (Vegas)
Jehan, Woodsman 1 [reskinned Halfling] (Helpful Waffle)
Jewel, Really Good Dog 2 (Rudy)
Buddy, ratter dog
Tenkos, Cleric 3 [plague doctor kit] (Sugarplum)Caleb, Fighter 3 (Just Yolks)
Claus, Magic-User 4 (Vegas)
Jehan, Woodsman 1 [reskinned Halfling] (Helpful Waffle)
Jewel, Really Good Dog 2 (Rudy)
Buddy, ratter dog
Viggo Marklund, Specialist 4 [bounty hunter kit] (Peanut Butter)
Last time the party met an unexpected skeleton named Sarah (and her "buddy Hoot-Hoot"), gave a warning of impending doom to Lady Margaret of the Sapphire Rose inn, and collected their things so they could get while the getting was good.
They continued with their plan to push west towards the dilapidated fishing town of Frissen with the end goal of taking a boat along the coast deeper into Ghallia, the country that abandoned half their land behind a river due to murder plague. Karl (RIP) was an exiled prince from the murder place, Jehan was also from there, and they'd seen things that made them want to investigate Stilton on the way. Rumors of entire country abandoned with everything left behind and ripe for the taking played into it too, probably.
Description: Poorly drawn hex map, big arrow pointing west towards "Frissen", dog picture 2/3 the way there. |
The town was nine hexes distant, six mile hexes, 18 miles a day (because wagon), so three travel days to get there. First day not much traffic, just a rider in the garb of the courier's guild racing past on the road. The first night they pulled off the road, setup camp, and arrayed their bear traps in strategic locations. Claus noted that it finally seemed like the woods had returned to their normal nighttime sounds but otherwise didn't notice anything out of the ordinary.
Sidebar: At this point bear traps at night is their standard setup and they will have to tell me explicitly if they do not want to put any bear traps out. James would be proud.
Day two passed with no other travelers on the road. Setup camp again, every started settling in to sleep (Jehan sort of in the underbrush but still within the bear trap permieter), and then Jewel bolted off to the south across the road. She ran for a while with Buddy, heard some stuff, then came back and started scratching into the dirt.
Description: Freehand written words "wolf south sad far" and a frown face. |
Sidebar: Rudy (Jewel's player) volunteered to use his offhand on the mouse to scratch out the words that Jewel was trying to convey but then immediately after said it was way too easy. I agreed but didn't have a good suggestion but then he said he'd close his eyes next time. That should be much harder, can't wait to see how it turns out.
Even though it was far and getting to be nighttime everyone went with Jewel to investigate. They left Suzie tied to a tree and Buddy guarding the camp supplemented by the bear traps. Jehan was going to hunt game but, while thematically appropriate, after realizing he could use up all his crossbow bolts and miss out on wild stuff he went along too.
They trudged south through the woods with only the light of the full moon. Jewel called out after a mile or so with no response, so they kept going. The second time she called out there was an answer from directly in front of them. She kept talking back and forth but the response howls came from different directions each time. The party vacillated between wanting to leave and getting ready for war before settling on a cautious but not too threatening state of readiness.
The conversation ended with three very large wolves appearing out of the darkness around them. Jewel knew they were coming but the humans were all quite surprised. At this point Jewel gave Claus the signal to use his scroll of comprehend languages (Canine counts because of Jewel now) and everyone got to hear what was up.
Description: A wolf with a too large jaw, open too wide. I envisioned Moro from Mononoke, hopefully that came through. |
There was a bit of menace and uncertainty with these three larger than normal wolves but overall the party learned a lot from them. The father of the true king ("the False One"), with the help of a wizard, laid a curse upon said king and these wolves that were once men. The wolves' minds cloud when they try to remember more than that, and one coughed and spit blood even to say that the False One was the father of the king. They called themselves the "Sons of Stanislaus" and the other large wolf that Boris "Iron Guts" freed was one of their number. They were grateful for the help for their brother.
The wolves also told the party about how their king bore an even stronger, more awful curse than they did. They now knew him only as "The Mad King" and warned the group that he was large enough to swallow them whole and then spit them up again, turning them into mindless beasts. They left with a warning to "Run, run if you ever see the Mad King or you won't survive to tell!"
Somewhat shaken, our motley crew trudged back through the woods to their camp. They had been gone for four hours and in the intervening time someone had raided their wagon for food. Buddy lay unconscious, badly hurt, and Suzie and the horses were GONE!
Sidebar: Random encounters can happen when you're not there too!
Initial shock turned to rage and then they noticed that their customary bear traps had been at least partially effective. One had a still warm corpse, which Jehan looted (snares, skinning knife, sling, few silvers) but the occupant of the other was still (barely) alive. Caleb was on the border of killing his captive straight out but he was able to get some information out of her while keeping his rage at bay.