2018-06-17

Decaying Lands 25: Hoot-Hoot and Sarah

PCs Present & Played:

Caleb, Fighter 3 (Just Yolks)

Claus, Magic-User 4 (Vegas)
Jehan, Woodsman 1 [reskinned Halfling] (Helpful Waffle)
Tenkos, Cleric 3 [plague doctor kit] (Sugarplum)
Viggo Marklund, Specialist 4 [bounty hunter kit] (Peanut Butter)




Last time the party turned a bunch of skeletons including some that got out the elevator, lost Karl the exiled prince in a blaze of explosive kamikaze glory, and escaped up the elevator with a ton of loot.


Wait shit we unleashed skeletons into civilization?! Viggo was concerned about the scary skeletons and the fact that they could bring the elevator back down. Maybe hunt down the five escaped ones and kill them? Except they are scary and killed poor Karl! THEN they realized that the leg maybe has powers so they wanted to get the transforming giant skeleton's peg leg. It was a fun back and forth.


And then BEAR TRAPS. They setup their bear traps around the elevator just in case the skeletons came back.


They met Jehan! He was looking for Karl. Karl's dead :( But at least Karl's player gets a new PC integrated pretty fast!


"He blew up!" - Claus

"Shut up Claus!" - all decent, sensitive folk
"Yeah but he can't get reanimated if he blew up, it's a blessing!" - Claus

Viggo interrogated Jehan a bit, he's legit, they gave him Karl's seal. They finished setting up the traps and hung out while Claus took some time to fill an empty spell slot out of his book.


Next they set off down the trail of ole peg leg, noticed that it's peg leg size went down pretty suddenly and then it turned back north, away from the direction of the town. Shortly thereafter it met up with the big gnarly claw tracks (I slipped and said owlbear) and then the peg leg tracks disappeared.


"I've seen many skeletons, none of them talked! ...None of them moved, either." - Tenkos


Had a brief little chat, got some more background from Jehan, Caleb told him Karl's last words. "Save Altdorf, beware the Duvan'Ku." Talked about how they were an organization that were hunting Jehan and Karl but hopefully they aren't anymore.


They also theorized about what the deal with the skeletons in the crypt was. Was it a hive mind? Are they all individually aware and in control? How do they work? They decided to press on after the large broken trail of the owlbear skeleton.


They ran smack dab into all five escaped skeletons! Almost literally, as the party was surprised but the skeletons were not.

  • Skeleton with a gnarled peg leg
  • Large quadruped with sharp claws and fierce beak
  • Charred up skeleton
  • Skeleton with a shield on its back
  • Skeleton covered in wax
The peg leg skeleton, now only three feet tall and riding atop the owlbear skeleton, opened with a shouted "Leave us alone!" but otherwise the skeletons did not make any aggressive moves. They talked back and forth with the peg leg skeleton, it kept getting bigger the more annoyed it got. Most interesting to the party was that this skeleton did NOT have the raspy, hard 't' accentuated voice of the stag skeleton. Instead it sounded like a small child! Some of the players with more direct child interaction experience had some good ideas for how to bargain with it, trying to get more information without pissing it off.

Sidebar: In a later conversation Vegas noted the differences between how the players with small children interacted with little kid skeleton as compared to those without. Bring your life experiences into the game, referees!

The peg leg skeleton went from child-sized and riding to standing and eventually a full 18 feet tall. Jehan produced a sizable lump  of fool's gold from his pack as a peace offering to the skeleton which gleefully snatched it up. They learned the "not nice man" in the underground made all the skeletons dig and they couldn't do anything to not dig. He was not nice because they didn't want to dig and he was a man because he sounded like one. Peg leg wanted to squash him (like they squashed Karl, although they weren't super happy about that), BUT if not nice man helped peg leg squash other, meaner people, that's fine too. Apparently there were some specific bad people that peg leg was user about but they didn't go into more detail.

Sidebar: Helpful Waffle (Jehan's player) rolled "fool's gold" on the "Useless" table from Evey Lockhart's excellent The Quickly Equipped Murder Hobo. We laughed and he immediately started thinking on ways that he could make use of it. Neither one of us thought it would come up this quickly. He vowed to get another chunk soon.

Viggo kept going back and forth between "well this creature doesn't seem dangerous" to "okay you can't just squash people that are not nice to you." Caleb was up front, backing Viggo up and Jehan seemed unsure, but Claus and Tenkos were already backing away, because if an 18' tall skeleton opens with "leave us alone!" well, sure! Eventually they convinced her to try and head east and over the Dwarfgrave Mountains, where it's more sparse and lawless.



Picture of a poorly drawn mostly empty hex map with an arrow pointing east towards mountains.
All of the sudden she shrunk down, climbed up onto the beastly skeleton, and shouted "Well my name is Sarah, BYE" over her shoulder as she ran off into the woods with her skelly crew.

Sidebar: At some point she identified the large skeletal owlbear as "Hoot-Hoot" as well but I forgot to put that in there. Oops.


They stared off after the skeletons for a bit then made their way back to the elevator. Suzie the mule was still there, completely unaffected by the evening's shenanigans. Discussed what to do with their newfound knowledge, did NOT want to just go about shouting that there were skeletons digging their way out. Decided to tell Lady Margaret about what was going on after they had rested, breakfasted, and were ready to roll out.

They gave her the lowdown, she bought their loot, and then she had her people immediately start packing up. She promised to notify the rest of the Cossroads residents after the party had moved out. They started their own prep to move out and we ended session.

Everyone got 1218 sp each from sale of tapestries and silverware. Lady Margaret intimated that she would be able to turn around a much nicer profit down in Universitatstadt (dammit Vegas) or Teutonitopia (DAMMIT VEGAS) with the info they gave her.

Sidebar: I will probably still let Vegas name stuff because Vegas.

She also knew a bunch of stuff about Viggo's informant and bounty target that she probably shouldn't have so our party's bounty hunter tracked her down for a little side chat after the session ended.

Sidebar: Counting this session they have spent a total of SIX sessions chasing down a brilliant dog rumor contributed by Arnold K. All those dope flavorful skeletons came from the brain of Ian Reilly. Sarah was inspired by an item off one of Beloch Shrike's excellent tables but I can't share which one because spoilers. No mspaint picture this time because I'm way too behind.

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